Poke Idle Universe

Quality & Growth

The rarity multiplier + our game's IVs.

Quality bands (chance on capture)
RangeChance
0.8–0.95%
0.9–1.05%
1.0–1.134,03846%
1.1–1.220%
1.2–1.310%
1.3–1.410%
1.4–1.510%
1.5–1.65%
1.6–1.70%
1.7–1.7990,67308%
exactly 1.8000,28846%

1.6–1.7 is an intentional gap — fewer than 1% of Pokémon reach 1.7+, and only 0.28846% are born with PERFECT Quality (1.800).

Labels
QualityLabel
< 1.0Weak
1.0–1.1Common
1.1–1.3Uncommon
1.3–1.5Rare
1.5–1.7Epic
1.7–2.0Legendary
2.0–3.0Mythic
3.0–4.0Ancient
4.0+Divine

The Mythic, Ancient and Divine tiers (quality 2.0+) do NOT come from normal wild captures (capped at 1.8) — only shinies and bred Pokémon reach them.

💡 Growth (1..32 per stat) and Quality are fixed per captured Pokémon — evolving does NOT re-roll them.
💡 When comparing two Pokémon of the same species, Quality weighs more than the IV — don't multiply "tier × IV", it's misleading. See Power Pokémon.
See also